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Gravity for playspace mover4/6/2024 ![]() These timeless games will surely make for a good time. A few noteworthy games that we have on Coolmath Games are Retro Ping Pong and Snake. Our Skill Games Playlist involves many classics that you’ve likely played before. Mental and physical skill plays a much more important role than luck does, and you must have good judgment and quick reactions. (Your archer could feel unjustly penalized.Skill games are defined as games where the players’ talent is the most important attribute. I would not take this into account, as it is not provided by the spell. ![]() This also depends on the number of squares of regular gravity before and after the reverse gravity. Travelling through the effect for 10 squares only pushes the arrow up about 0.25 meters. I would say that the effect of gravity probably doesn't really come into play at close distances that people usually play at (because of the restriction of map/play space). In such a situation I would treat them as if they were Levitated to that position (as per spell), and incur similar penalities.ĭo you expect ranged attacks through the area of reverse gravity?Ī cursory Google search shows that average arrow flight speeds are between 225 and 300 fps depending on the bow.Īssuming straight horizontal shot, a 225fps arrow will only take approximately 0.022 seconds per square. ![]() That would make leaving the area of reverse gravity more difficult, as there would be no stable surface thay can walk on or push themselves away from. You can imagine a trampoline that pushes them up if they are inside the area of reversed gravity, but once they leave the area, they fall normally back towards the "trampoline".Įventually the air resistance would slow down such oscillations and they would somewhat stabilize at the border, floating on the top of the area of reversed gravity like a cork on the water. In such a scenario, the creatures afftected would "fall" to the top of the spell area, entering then the area of normal gravity, which would make them fall down again, and enter the area of reversed gravity, so they would start falling up again, and so on. If the ceiling is higher than 10 ft., Glabrezu doesn't have to extend the spell area to reach the ceiling. I would only notice that Reverse gravity has a shapeable are of up to one 10-ft. Acrobatics or something similar to determine if they are prone, but nothing would prevent them from moving out along the ceiling and then falling, jumping or otherwise moving back to their original floor. Not to unlike encountering strong winds blowing in different directions along the flight path.ģ) I think they would have basically "fallen". The arrows flight path would be a bit "odd" but nothing that couldn't be dealt with. ![]() But really that's a GM judgement call Reverse Gravity doesn't specify any particular penalty for such activity. Certainly not unreasonable to call the unexpected change as vigorous movement or similar as the GM feels is appropriate.Ģ) Yes though I could see a minor penalty applying for firing thru or into areas with multiple gravity directions. But not for simply being in the area effected by Reverse Gravity. 1) Perhaps, a concentration check would probably be appropriate if the change in gravity occurred while they were casting or maintaining concentration on an ongoing spell. ![]()
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